Mixed Methods Research • 2024
Mobile Gaming & Accessibility
Role(s) Performed
Lead Researcher • UX Engineer • Scrum Master • Project Manager • Case Study Designer • Information Architect
Tools Used
Figma • Miro • Adobe Creative Cloud • Google Forms • Google Meet • Analog Materials
Methodologies
Quantitative Surveying & Screening • Qualitative Interviews • Mixed Method Data Compilation • Geurilla Recruitment • Guerilla Product Research
Mobile gaming has seen a remarkable surge in global popularity, engaging billions of players across diverse demographics and driving significant revenue growth that now surpasses traditional gaming platforms. Continuous advancements in mobile technology have enhanced gaming experiences, with a focus on social connectivity through multiplayer features and in-game communities. This combination has positioned mobile gaming as a dominant force in the industry, attracting players of all ages worldwide. An exploration of mobile gaming accessibility has been undertaken to identify existing gaps and assess the successes developers have achieved in addressing these challenges.
Mobile games have emerged as a significant segment of the gaming industry, offering affordability and compatibility across a wide range of devices, making them accessible to a broad audience. However, in contrast to traditional video games, mobile games have not received equivalent attention regarding accessibility issues.
Given the inherent flexibility of the mobile platform and the widespread adoption of modern smartphones, the researchers sought to answer an important question: Are mobile games, in their current form, truly accessible?
Their exploration delved into design considerations specific to the mobile platform, analyzing its intrinsic accessibility features and evaluating the efforts made by developers to meet the expectations of disabled players. The researchers focused on the following key areas:
Through this investigation, the researchers aim to highlight both the achievements and the shortcomings in mobile gaming accessibility.
A few perspectives taken into account were the general statistics of smartphone populations.
97% of people report having a smartphone.
This means almost all disabled adults in the US have a smartphone.
97/144 players from the user survey indicated they play mobile games regularly.
Regularly being at minimum once a week, but typically more frequently.
94% of the 144 players play video games on other platforms.
Mobile gamers don’t just enjoy games in isolation; they engage with a variety of game genres and experiences.
After surveying 144 individuals, the researchers selected diverse groups to interview with and help to understand their perspective on mobile gaming. The inclusion criteria we followed had requirements such as:
Understanding Mobile Gamers:
Of the defined populace from the quantitative survey, a select number of people were invited to speak with the researchers about the pros and cons of mobile gaming. These players identified as having a number of disabilities, and identified as being avid mobile gamers.
Player Data
The researchers adopted an inclusive approach to ensure a diverse range of player demographics. Among the group of 12 participants, this included a balanced representation of individuals with fewer disabilities across specific categories, as well as those with overlapping or multiple disabilities.
Notably, participants with overlapping disabilities outnumbered those with singular or fewer disabilities, reflecting a common trend in the distribution of disability categories.
While there is a divide on gender in the global gaming community the pool of participants was fairly even:
Players who had overlapping disabilities identified as having:
All participants unanimously noted that mobile gaming has positively impacted their connections with friends and community.
Diverse Disabilities.
The researchers recruited players with various disabilities, including:
6.5-Hour Average.
The study found that the average weekly playtime among the 12 participants was 6.5 hours, with some playing for more than 20 hours.
Varied Genres.
A key focus of the study was the diversity of mobile games played by the participants. The most popular titles included:
The researchers conducted 30-minute interviews with each player, inviting them to share their experiences and discuss the specifics of their favorite or most frequently played mobile games. The questions posed by the researchers included:
To gain insight into the experiences of mobile gamers with disabilities, the researchers aimed to understand the factors contributing to the adaptability and accessibility of mobile games. They defined "adaptable" as modifications made by the player to facilitate gameplay, which may be less comfortable and often unintentional. In contrast, "accessible" referred to intentional design features within the game that promote inclusivity and enhance the comfort of disabled players.
Struggles and Frustrations
The researchers identified significant pain points reported by participants regarding the lack of settings for specific or granular aspects of gameplay. Notably, 50% of participants expressed a desire for more readily available audio and visual settings in mobile games. Suggestions for personal interface adjustments, clearer communication channels, and better distinction between various elements emphasized the needs of players with visual, hearing, and intellectual disabilities—needs crucial for their continued engagement with mobile games.
Players who were unable to adjust their visual or auditory experiences were significantly more likely to abandon the game in question and were less inclined to explore other titles from the same studio or series.
Additionally, participants reported a limited diversity of options for modifying mobile game interfaces and controls. The researchers noted a significant gap in providing players the ability to customize settings upon game launch; very few mobile games offer immediate voice-overs to guide users through menu screens. Furthermore, pre-play settings, such as screen adjustments and options for lighting or contrast, were often lacking. Most mobile games tend to immerse players directly into gameplay scenarios without allowing access to settings until after a tutorial has concluded.
Intervention with Accessibility Technology.
The researchers observed that mobile gaming has become one of the most accessible forms of gaming for users. With the rise of smartphones, the number of people using dedicated handheld consoles, such as the Nintendo Switch or PlayStation Portable, has significantly declined. A key attraction of mobile gaming is its simplicity, as users do not need external peripherals, like controllers, to enjoy these games.
While many mobile games support the use of external controllers or keyboards via Bluetooth, they are primarily designed to operate using on-screen or haptic controls. However, for players with disabilities, these control methods can be challenging or, in some cases, entirely inaccessible. Such players often rely on assistive technology or customized peripherals to engage with their favorite mobile games.
Contrary to the common assumption that mobile gamers do not use peripherals, the researchers found that many of the players interviewed expressed a preference for, and appreciation of, the option to use peripherals with their mobile games. For some players, peripherals were not merely a preference but a necessity, particularly for those with disabilities such as limb loss, limited fine motor skills, or restricted finger movement.
Whether due to the small size of mobile screens, the need for additional support in control configurations, or innovative solutions—such as directional lighting devices offering a secondary communication channel and flexible display options for players who are hard of hearing—many participants emphasized the importance of peripherals. They provided various reasons and suggestions for why they require or benefit from peripheral support to enhance their regular gaming experience.
Perception of Accessibility via Game Genre.
Across the board, the following genres were what players considered “accessible by nature”:
While these genres are not inherently accessible, the researchers noted that developers have simplified them for mobile devices due to the platform's limitations. Although mobile games have evolved, many still lack significant complexity.
Idle games, in particular, are often viewed as accessible by default, as they do not require immediate reactions, dexterity, or complex control patterns. Players can take their time to strategize without the pressure of quick decision-making. Those interviewed by the researchers praised idle games as a valuable addition to the gaming landscape. While these games may not fulfill every aspect of a gamer's desires, they are nonetheless enjoyable and satisfying experiences.